Sunday, January 14, 2007

Simon Pope - Urban Gaming

Urban Gaming - is what i will be doing my CCS presentation on, The subject itself is almost unheard. but will soon become a vast growing favourite for all gamers who seek more of an edge to their gameplay.Mainley because they are the game.

A location-based game (or location-enabled game,Urban game) is one in which the game play somehow involves a player's location. Thus, location-based games are supported by some kind of localization technology, for example by using satellite positioning like GPS. The most prominent example with a large community is the single-player game Geocaching, a kind of treasure hunt which is usually played using hand-held GPS receivers.

Several location-based games are issue of current research, e.g. Pac-Manhattan, where players play a real live version of Pacman. These games usually only last for a certain amount of time, rarely running continuously, and they usually require more people to organize together. In games such as Pac-Manhattan, the virtual gaming world is superimposed onto a real location.

"Urban gaming" is a term typically used to describe multi-player location-based games played in cities or other urban environments. Uncle Roy All Around You is one such game in which players use handheld computers to search for "Uncle Roy" in a city.

GPS often has poor performance in urban areas, and for this reason urban gaming often uses other technologies or mechanisms. In Pac-Manhattan, for example, players communicate their position via mobile phones.

I decided to work on this subject soleley as a fan of Nexgen games and to see how the next generation of gaming will evolve from this innovative creativity that has been put up us as users. it would be nice to see how this will change in years to come.

Simon Pope CCS seminar - located media

Locative Media are media of communication bound to a location. They are digital media applied to real places and thus triggering real social interactions. While mobile technologies such as the Global Positioning System (GPS), laptop computers and mobile phones enable locative media, they are not the goal for the development of projects in this field. Rather:

"Locative media is many things: A new site for old discussions about the relationship of consciousness to place and other people. A framework within which to actively engage with, critique, and shape a rapid set of technological developments. A context within which to explore new and old models of communication, community and exchange.

Locative media is closely related to augmented reality (reality overlaid with virtual reality) and pervasive computing (computers everywhere, as in ubiquitous computing). Yet, where augmented reality strives for technical solutions and pervasive computing is interested in embedded computers, locative media concentrates on social interaction with a place and with technology. Hence the reason why, many locative media projects have a social, critical or personal (memory) background.

While strictly spoken, any kind of link to additional information set up in space (together with the information that a specific place supplies) would make up for location-dependent media, the term locative media is strictly bound to technical projects. Locative media works on locations and yet many of its applications are still location-independent in a technical sense. As in the case of digital media, where the medium itself is not digital but the content is digital, in locative media the medium itself might not be location-oriented, whereas the content is location-oriented.

Locative media has brought about new innovative ways in which users can be engaged by there surroundings and given additional information whilst on the move via GPS. GPS is a fast growing media source that is vastley used in all new technolocial devices from as small as a mobile phone to a PDA.

The technology used in locative media projects is e.g. Global Positioning System (GPS), laptop computers, the mobile phone, Geographic Information System (GIS), Google Maps. Whereas GPS allows for the accurate detection of a specific location, mobile computers allow interactive media to be linked to this place. The GIS supplies arbitrary information about the geological, strategic or economic situation of a location. Google Maps give a visual representation of a specific place

Simon Pope CCS seminar - participation

Participation is using the involvement of others (society) within an existing
project.giving their own information on the subject and contributing and having
some involvement in the existance of the project.This is greatley used on youtube
where a peer can add their own video footage of a particular subject for example
a recording of a band playing live. This information can then be freeley viewed by
the world and can also be updated by another persons footage thus creating a chain
like a network a social network that has the resonsibility of the users to keep alive
without the involvement or participation of others youtube would not be what it is
today.Youtube along with the internet itself is one of the fastest growing networks in the world and has enormous credibility because of the social aspects of this.

companys are starting to invest in the social power that is youtube by advertising their products on you tube because of the network that is growing in numbers every day.its this power that is opening up the future of participation.