Thursday, May 17, 2007

End of Year Exibit - DFIM -

we have decided to take on individual jobs to take on the project for the end of year show.we sat down and had a meeting and brainstormed ideas to one another in regards to design, layout, hospitality,and overall to bring DFIM to the forefront of the Design block.Ideas kicked off with the design of vinyl murals symbolising each individuals work that networks within every ones projects to bring one DFIM entity.

Logan and i sat down and threw ideas at each other, and began designing preliminary concepts for the layout and design of the interior of the room.This consisted of vinyl designed in such a way that it would flow consistently throughout the room, bringing a contemporary,Design related and influential and informative design pattern that would pull visitors in an intrigue them.

Saturday, May 05, 2007

E&PP - Buisness and financial advice - Simon pope

Everyone met up at the museum of wales, and then went on to town to ask banks for advice about owning and starting a buisness .

As i an logan where both HSBC clients we thought that it would be better to go with our existing branch and discuss our plans of opening a Design studio in the cardiff area.

Upon arrivel we where able to see a buisness adviser almost right away and we discussed our plans. but did not have a buisness plan so that we could get in depth financial advice. the buisness adviser handed us advice about buisness software and opening up a buisness account with them but proved to be very costley in the beggining so we thought that it would be a lot better if we simply opened a joint account when we get started and when we take enough money annually we would then think about opening a buisness account.

The adviser emphasised how hard it will be opening up but they will support us in every way we can financially, which can have its downfalls with an over clouding dept . so we then discussed about getting buisness grants and they where very helpful.

we have now looked into several buisness grants for graduates, and they prove promissing. but in the long run we will definatley consider a buisness joint account.

Overall very supportive and informative. we did not consider another bank as i have been a client for a long time with hsbc and they have proven to be top of their game with student help, and advice.This proved a valuable day and i gained a lot of information that will greatley be needed in the near future for my buisness propositions in years to come.

Monday, February 05, 2007

Production Processes - stuart neil - DFIM

Marc Healy - DFIM

BBC Wales - Cardiff
Interview with Gavin Johnson – Head of web development sector in BBC Wales

An interview was conducted using an official from the BBC to talk about how the web development department is run in regards to projects.

The way in which the BBC structures their web development department is complex but linear in development, there are strict guidelines that are mandatory before a project can be put live onto the Internet. These strict guidelines create a stronger flowing environment, as there is only one way of doing things. This linear Design of project management is not there for the staff to follow like a rule as such it is set by the BBC so that all content must meet the criteria so it can be eligible and accessible for everyone viewing it. This means that for instance typeface must be readable and the font itself must be able to increase so that visually impaired individuals may read it with ease. Another example of the guidelines would be that all audio and video content be a universal format to be viewed on any computer using any kind of video and audio software such as windows media player or QuickTime. These are but a few of the strict guidelines the BBC has to follow.
Production of a project is broken down into two main sections this being Text based and video/audio content. With this, the team is broken down into groups who specialise in one of these aspects of media and is left to their own devices in accordance to the guidelines of the BBC and the projects brief. The team are then carefully watched and mentored by Gavin to insure that the project is on course.
This method of production is called the Content Production System or (CPS). In finer detail this incorporates individuals from each section conducting research, taking photos, gathering information, Designing templates, structuring the content, formatting the audio and video etc.

In regards to testing a projects development the BBC Web Development department will conduct user testing of two varied types depending on the scale of the project. For most projects the BBC do simple discounted user testing with around 5 to 10 actual employees to test the product or game or web template and the results are then analysed and put into action by the team by editing problems or issues that need further addressing. For large projects an outside company name REDBY who are a professional external user testing company that are familiar with the BBC’s guideline regulations, As this is expensive to conduct for long periods it is only essential for large scale projects that may need external testers in regards to disabled or impaired users or children etc.
The BBC sometimes get client based projects but only with subjects like education or healthcare as these are applicable to the bbc and have no commercial value. As the BBC don’t compete commercially there is no real need for client-based work. Although if they have a project assigned that may need extra help in regards to games, animations, etc the BBC have an approved supplier list of designers and companies that will help them if needed. But this is rare because of cost and because of the strict criteria that must be followed. Small design companies only invest there time into the BBC if it is worthwhile in the long run,
When the BBC has a client with a new project proposal there is a long discussion about the overall expectations of the project. It is then checked over to see if in fact it is feasable in regards to time, available resources, software and cost. This then negotiates the scope of the project to be further increased/Decreased after it has been further analyzed. To avoid future problems with projects in regards to lack of new software or training or inexperienced personnel, a Training budget is issued so that revolutionary software can be purchased and taught. This enables the BBC to keep up to date with what’s fresh and innovative in today’s fast flowing media world. The BBC have a vast credibility which refuses to be tarnished by new technologies so it keeps up to date with this technology to keep the industry standard, without any loss of credibility what so ever. This is all done through London (new Media Group) or (LMNG) They see what is the industry and implement it into the BBC like Flash 8 for example, then flash 8 is brought into the training budget and the designers begin learning the software and update there production methods.

Maintannce of projects is the job of Gavin and the other stakeholders; their job consists of getting together every week to discuss potential flaws, developments, achievements etc. They then make sure everyone is working together and on track to achieve new tasks by the next meeting. Also every September new flurries of programs come out so they have to negotiate what programs are of most importance and which ones are possible before taking them on for projects.

Overall this interview has illustrated the fine details that the BBC’s web development department use on every project assigned this way everything is handled in a flowing sophisticated and structured manner without any short cuts that result in failure further down the line. Everything is critical and it is this technicality that has made the BBC who they are in the industry today. I have found this information priceless when understanding project management and project structure and development.







END

Sunday, January 14, 2007

Simon Pope - Urban Gaming

Urban Gaming - is what i will be doing my CCS presentation on, The subject itself is almost unheard. but will soon become a vast growing favourite for all gamers who seek more of an edge to their gameplay.Mainley because they are the game.

A location-based game (or location-enabled game,Urban game) is one in which the game play somehow involves a player's location. Thus, location-based games are supported by some kind of localization technology, for example by using satellite positioning like GPS. The most prominent example with a large community is the single-player game Geocaching, a kind of treasure hunt which is usually played using hand-held GPS receivers.

Several location-based games are issue of current research, e.g. Pac-Manhattan, where players play a real live version of Pacman. These games usually only last for a certain amount of time, rarely running continuously, and they usually require more people to organize together. In games such as Pac-Manhattan, the virtual gaming world is superimposed onto a real location.

"Urban gaming" is a term typically used to describe multi-player location-based games played in cities or other urban environments. Uncle Roy All Around You is one such game in which players use handheld computers to search for "Uncle Roy" in a city.

GPS often has poor performance in urban areas, and for this reason urban gaming often uses other technologies or mechanisms. In Pac-Manhattan, for example, players communicate their position via mobile phones.

I decided to work on this subject soleley as a fan of Nexgen games and to see how the next generation of gaming will evolve from this innovative creativity that has been put up us as users. it would be nice to see how this will change in years to come.

Simon Pope CCS seminar - located media

Locative Media are media of communication bound to a location. They are digital media applied to real places and thus triggering real social interactions. While mobile technologies such as the Global Positioning System (GPS), laptop computers and mobile phones enable locative media, they are not the goal for the development of projects in this field. Rather:

"Locative media is many things: A new site for old discussions about the relationship of consciousness to place and other people. A framework within which to actively engage with, critique, and shape a rapid set of technological developments. A context within which to explore new and old models of communication, community and exchange.

Locative media is closely related to augmented reality (reality overlaid with virtual reality) and pervasive computing (computers everywhere, as in ubiquitous computing). Yet, where augmented reality strives for technical solutions and pervasive computing is interested in embedded computers, locative media concentrates on social interaction with a place and with technology. Hence the reason why, many locative media projects have a social, critical or personal (memory) background.

While strictly spoken, any kind of link to additional information set up in space (together with the information that a specific place supplies) would make up for location-dependent media, the term locative media is strictly bound to technical projects. Locative media works on locations and yet many of its applications are still location-independent in a technical sense. As in the case of digital media, where the medium itself is not digital but the content is digital, in locative media the medium itself might not be location-oriented, whereas the content is location-oriented.

Locative media has brought about new innovative ways in which users can be engaged by there surroundings and given additional information whilst on the move via GPS. GPS is a fast growing media source that is vastley used in all new technolocial devices from as small as a mobile phone to a PDA.

The technology used in locative media projects is e.g. Global Positioning System (GPS), laptop computers, the mobile phone, Geographic Information System (GIS), Google Maps. Whereas GPS allows for the accurate detection of a specific location, mobile computers allow interactive media to be linked to this place. The GIS supplies arbitrary information about the geological, strategic or economic situation of a location. Google Maps give a visual representation of a specific place

Simon Pope CCS seminar - participation

Participation is using the involvement of others (society) within an existing
project.giving their own information on the subject and contributing and having
some involvement in the existance of the project.This is greatley used on youtube
where a peer can add their own video footage of a particular subject for example
a recording of a band playing live. This information can then be freeley viewed by
the world and can also be updated by another persons footage thus creating a chain
like a network a social network that has the resonsibility of the users to keep alive
without the involvement or participation of others youtube would not be what it is
today.Youtube along with the internet itself is one of the fastest growing networks in the world and has enormous credibility because of the social aspects of this.

companys are starting to invest in the social power that is youtube by advertising their products on you tube because of the network that is growing in numbers every day.its this power that is opening up the future of participation.